All Astros Playroom Special Bot Locations To Unlock In Astro Bot

Hopefully, this has helped you to get the most out of the free PS5 platformer. If you have any further tips, tricks, and secrets to share, please post them in the comments section below. You can keep track of the collectibles you’ve found in each level from the Map, which you can access by pushing the Options button.

Can I Play That?

If this happens a lot to you, try stepping back and observing the obstacles ahead. Study the movement of platforms, observe what enemies are up ahead, and plan your approach accordingly. As you get better at playing games, you’ll get better at being able to make things up as you go. Astro’s Playroom is also, surprisingly, a true love letter to PlayStation history. Each of the game’s four main levels is littered with tiny nods to various PlayStation games, reenacted by adorable robots. Some are more obvious — like a robot with a bandana that pops out of a cardboard box — while others are more subtle deep cuts to the retro library (like 1995’s Jumping Flash!).

It differs by having longer handles, concave analog sticks with no rubber coating, a ridge on top of the L2 and R2 buttons, and a green Analog button light. The international version of the controller lacked the dual rumble motors, hence the name difference. Using discs meant that developers had much higher storage capacity than with cartridges, allowing for the inclusion of movies (often called FMVs) and higher-quality music. They were also much less expensive to manufacture, making it less of a risk to make a small run of games, bolstering the number of more experimental and niche releases on the system. This file contains additional information such as Exif metadata which may have been added by the digital camera, scanner, or software program used to create or digitize it.

Astro’s Playroom: All Artefacts Locations

You’ll see a bot holding a camera throughout the levels as they record their companions as fellow PlayStation characters. For example, you’ll see bots dressed up as Kratos and Atreus from God of War trying to row a boat. You’ll even see a bot dressed up as Snake from Metal Gear Solid, and when you kick the box, it makes the classic alert sound each time you kick.

It was he who developed the SNES sound chip for Nintendo, which led to the Play Station add-on for the system. When this partnership fell through, Kutaragi persevered and developed it into a standalone console, resulting in the original PlayStation. Right next to the PS + easter egg are two Bots next to eight blue shopping bags. The “Hell Diver” Trophy, awarded for jumping off the tallest diving board at the end of Bot Beach.

Miscellaneous Trophies in Astro Playroom reward unique actions and challenges‚ such as specific jumps or interactions. OK365 add variety to your trophy hunt experience. Climb past these enemies and carefully reach the top of the walls of this room, which you can walk along.

My favorite track overall, however, was the SSD Speedway, featuring sounds that match the game’s presentation perfectly. The final neat feature of Astro’s Playroom is the Network Speed Run challenge levels. You can do normal platforming challenge levels with Astro or ones focused on each suit to earn the best times.

The main boss for this level is the Demo 1 Dinosaur, more commonly known as the Demo 1 T. This fellow was in the Dinosaur Tech demo to show the power of the PlayStation at rendering a single character. The T. Rex makes many other appearances in Astro’s Playroom, including the Dreams reference in Renderforest and some of the screens in the PlayStation Labo area. Yet another unlockable display for the Labo area is a Bot throwing a blue boomerang around.

The illusion is incredible, making me feel way more connected to the events on screen than I would without this tension. Adding the PS5 Pro Artifact could be a good excuse for players to return to Astro’s Playroom. The game also has one of the easiest platinum trophies on PS5, so completing all levels can be quite rewarding as well. To unlock the ability to find and collect all the Special Bots in Astro’s Playroom, you must have reached and completed the 1994 Throwback stage. This is the final stage and section of the game, so you must complete the game’s main objective so that these special bots will be available to collect.

To find them, you need to locate hidden disco balls in the regular levels. Since the path starts at Bot Beach, travel matching the path shown on the Special Bot’s capsule to free him and unlock the final Special Bot. Return to the same pier that you found the first correct starfish under and look towards the sandstorm, and you’ll see one just to the right of a palm tree nearby, which is the third starfish. The final starfish is at the end of the beach on the left side, a little underwater. When you move past the enemy you leave alive, climb on top of the area on the white walls. Move along it until you reach the tiny astronaut on it, then purposefully die while standing on it to respawn back by the checkpoint and free the Special Bot.

However, the gameplay highlights in Astro’s Playroom are the special suits of the four areas. The game’s 16 levels feature nasty little bots to defeat, and little secrets and character cameos to find, such as the Buster Sword from Final Fantasy 7 or Jin Sakai from Ghost of Tsushima. Levels have Astro jumping on fluffy clouds in Memory Meadows, skating along the ice in Cooling Springs, or blowing up asteroids in a later level in SSD Speedway. Astro’s Playroom was a tech demo dedicated to the DualSense, PlayStation 5’s signature controller. The controller cames packed with a lot of new technology, making it incredibly unique. The latest PlayStation mascot showed off its capabilities while being a fun little game all on its own.

Move controllers were also used for the hand-tracking controllers, although some games used the DualShock 4. The DualShock Controller is one of the most recognizable pieces of PlayStation history, and replaced the original pad as the pack-in controller. It added twin analog sticks (which could be pressed in for L3 and R3), a small and large rumble motor in either handle, and increased the height of the L2 and R2 buttons.

The game’s also loaded with hidden items, which will appeal to players who like to collect trophies or find more to do once they finish a level. In Astro’s Playroom, the adaptive triggers come up a lot, but the most obvious demonstration of them is when Astro hops into a spring suit. Once inside, the game turns into a side-scrolling platformer, as Astro is able to launch itself to the left or right using a giant spring in its legs.